This stylised tea room scene was modelled using 3DS Max, textured inside Substance Painter and imported in Unreal Engine 4. I also added a cake using photogrammetry. It was created from 99 photos and rendered in Meshroom. With this scene, I took consideration of scale, placement of objects, and player movement.
It was practise in making a fully functional environment in which a player can move around in. To test this, I added the third person character controller in, and walked around the level to ensure players could move past each object at ease. The placement contributed to this, as I did not want to place objects too close together in case the player collided with them. I also wanted to put each prop in a realistic place in the scene, to make sure it makes sense and tells a story to a player. For example, I placed a lot of food props on the countertop, showing that it was a busy tea room.
A walkthrough of the latest iteration of the stylised tea room!